[#1225] engine: Log the error when check object existence
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Signed-off-by: Anton Nikiforov <an.nikiforov@yadro.com>
This commit is contained in:
Anton Nikiforov 2024-07-03 17:14:47 +03:00
parent 4bd4667791
commit 257d880098
2 changed files with 6 additions and 0 deletions

View file

@ -205,6 +205,7 @@ const (
EngineCouldNotReloadAShard = "could not reload a shard"
EngineAddedNewShard = "added new shard"
EngineCouldNotPutObjectToShard = "could not put object to shard"
EngineCouldNotCheckObjectExistence = "could not check object existence when put object to shard"
EngineErrorDuringSearchingForObjectChildren = "error during searching for object children"
EngineCouldNotInhumeObjectInShard = "could not inhume object in shard"
EngineStartingRemovalOfLocallyredundantCopies = "starting removal of locally-redundant copies"

View file

@ -149,6 +149,11 @@ func (e *StorageEngine) putToShard(ctx context.Context, sh hashedShard, pool uti
// object is already found but
// expired => do nothing with it
res.status = putToShardExists
} else {
e.log.Warn(logs.EngineCouldNotCheckObjectExistence,
zap.Stringer("shard_id", sh.ID()),
zap.String("error", err.Error()),
zap.String("trace_id", tracingPkg.GetTraceID(ctx)))
}
return // this is not ErrAlreadyRemoved error so we can go to the next shard