[#1225] engine: Log the error when check object existence
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Signed-off-by: Anton Nikiforov <an.nikiforov@yadro.com>
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2 changed files with 6 additions and 0 deletions
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@ -205,6 +205,7 @@ const (
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EngineCouldNotReloadAShard = "could not reload a shard"
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EngineAddedNewShard = "added new shard"
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EngineCouldNotPutObjectToShard = "could not put object to shard"
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EngineCouldNotCheckObjectExistence = "could not check object existence when put object to shard"
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EngineErrorDuringSearchingForObjectChildren = "error during searching for object children"
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EngineCouldNotInhumeObjectInShard = "could not inhume object in shard"
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EngineStartingRemovalOfLocallyredundantCopies = "starting removal of locally-redundant copies"
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@ -149,6 +149,11 @@ func (e *StorageEngine) putToShard(ctx context.Context, sh hashedShard, pool uti
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// object is already found but
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// expired => do nothing with it
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res.status = putToShardExists
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} else {
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e.log.Warn(logs.EngineCouldNotCheckObjectExistence,
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zap.Stringer("shard_id", sh.ID()),
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zap.String("error", err.Error()),
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zap.String("trace_id", tracingPkg.GetTraceID(ctx)))
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}
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return // this is not ErrAlreadyRemoved error so we can go to the next shard
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