[#1413] engine: Remove error counting methods from Shard
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All error counting and hangling logic is present on the engine level. Currently, we pass engine metrics with shard ID metric to shard, then export 3 methods to manipulate these metrics. In this commits all methods are removed and error counter is tracked on the engine level exlusively. Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
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4 changed files with 4 additions and 25 deletions
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@ -217,7 +217,7 @@ func (e *StorageEngine) removeShards(ids ...string) {
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continue
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}
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sh.DeleteShardMetrics()
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e.metrics.DeleteShardMetrics(id)
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ss = append(ss, sh)
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delete(e.shards, id)
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@ -318,7 +318,7 @@ func (e *StorageEngine) SetShardMode(id *shard.ID, m mode.Mode, resetErrorCounte
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if id.String() == shID {
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if resetErrorCounter {
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sh.errorCount.Store(0)
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sh.Shard.ClearErrorCounter()
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e.metrics.ClearErrorCounter(shID)
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}
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return sh.SetMode(m)
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}
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@ -422,7 +422,7 @@ func (e *StorageEngine) deleteShards(ids []*shard.ID) ([]hashedShard, error) {
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for _, sh := range ss {
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idStr := sh.ID().String()
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sh.DeleteShardMetrics()
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e.metrics.DeleteShardMetrics(idStr)
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delete(e.shards, idStr)
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