[#315] control: Implement SetNetmapStatus on Server
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
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2 changed files with 51 additions and 0 deletions
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@ -29,6 +29,11 @@ type HealthChecker interface {
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HealthStatus() control.HealthStatus
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HealthStatus() control.HealthStatus
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}
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}
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// NodeState is an interface of storage node network state.
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type NodeState interface {
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SetNetmapStatus(control.NetmapStatus) error
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}
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// Option of the Server's constructor.
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// Option of the Server's constructor.
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type Option func(*cfg)
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type Option func(*cfg)
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@ -40,6 +45,8 @@ type cfg struct {
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healthChecker HealthChecker
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healthChecker HealthChecker
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netMapSrc netmap.Source
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netMapSrc netmap.Source
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nodeState NodeState
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}
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}
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func defaultCfg() *cfg {
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func defaultCfg() *cfg {
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@ -89,3 +96,10 @@ func WithNetMapSource(netMapSrc netmap.Source) Option {
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c.netMapSrc = netMapSrc
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c.netMapSrc = netMapSrc
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}
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}
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}
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}
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// WithNodeState returns option to set node network state component.
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func WithNodeState(state NodeState) Option {
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return func(c *cfg) {
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c.nodeState = state
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}
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}
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37
pkg/services/control/server/set_netmap_status.go
Normal file
37
pkg/services/control/server/set_netmap_status.go
Normal file
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@ -0,0 +1,37 @@
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package control
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import (
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"context"
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"github.com/nspcc-dev/neofs-node/pkg/services/control"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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)
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// SetNetmapStatus sets node status in NeoFS network.
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//
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// If request is unsigned or signed by disallowed key, permission error returns.
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func (s *Server) SetNetmapStatus(ctx context.Context, req *control.SetNetmapStatusRequest) (*control.SetNetmapStatusResponse, error) {
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// verify request
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if err := s.isValidRequest(req); err != nil {
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return nil, status.Error(codes.PermissionDenied, err.Error())
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}
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// set node status
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if err := s.nodeState.SetNetmapStatus(req.GetBody().GetStatus()); err != nil {
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return nil, status.Error(codes.Aborted, err.Error())
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}
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// create and fill response
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resp := new(control.SetNetmapStatusResponse)
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body := new(control.SetNetmapStatusResponse_Body)
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resp.SetBody(body)
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// sign the response
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if err := SignMessage(s.key, resp); err != nil {
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return nil, status.Error(codes.Internal, err.Error())
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}
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return resp, nil
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}
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