[#1431] engine: Delete always false condition
Signed-off-by: Alexander Chuprov <a.chuprov@yadro.com>
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1 changed files with 0 additions and 3 deletions
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@ -56,9 +56,6 @@ func (s EvacuateScope) String() string {
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var sb strings.Builder
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var sb strings.Builder
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first := true
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first := true
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if s&EvacuateScopeObjects == EvacuateScopeObjects {
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if s&EvacuateScopeObjects == EvacuateScopeObjects {
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if !first {
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sb.WriteString(";")
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}
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sb.WriteString("objects")
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sb.WriteString("objects")
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first = false
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first = false
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}
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}
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