Commit graph

9 commits

Author SHA1 Message Date
Leonard Lyubich
5b1975d52a [#674] storage engine: Use per-shard worker pools for PUT operation
Make `StorageEngine` to use non-blocking worker pools with the same
(configurable) size for PUT operation. This allows you to switch to using
more free shards when overloading others, thereby more evenly distributing
the write load.

Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
2021-10-14 10:20:39 +03:00
Evgenii Stratonikov
71b87155ef [#521] *: use stdlib errors package
Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>
2021-05-19 16:42:54 +03:00
Alex Vanin
2716000b08 [#477] engine: Make generateShardID function independent
This function does not use any engine internal states.
This way it can be reused in tests.

Signed-off-by: Alex Vanin <alexey@nspcc.ru>
2021-04-15 11:18:39 +03:00
Leonard Lyubich
717f2beb47 [#378] shard: Collect expired tombstones in GC every epoch
Add new epoch event handler to GC that finds all expired tombstones and
marks them and underlying objects to be removed. Shard uses callbacks
provided by the storage engine to mark underlying objects.

Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
2021-02-19 11:56:32 +03:00
Alex Vanin
aa8dd18b07 [#222] Update Put method in storage engine
Signed-off-by: Alex Vanin <alexey@nspcc.ru>
2020-12-11 17:19:37 +03:00
Leonard Lyubich
2963473c08 [#220] localstorage: Implement hrw.Hasher over Shard structure
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
2020-12-11 17:19:37 +03:00
Leonard Lyubich
cba87a1300 [#188] localstorage: Implement SetShardMode method
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
2020-12-11 17:19:37 +03:00
Leonard Lyubich
6f8c45d61b [#176] localstore: Change multiple access sync
In previous implementation each operation on local storage
locked engine mutex. This was done under the assumption that
the weights of the shards change as a result of write operations.
With the transition to static weights of shards, it is no longer
necessary to lock the global mutex during the execution of operations.
However, since the set of engine shards is dynamic, there is still a
need to control multiple access to this set. The same mutex is used
for synchronization.

Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
2020-12-11 17:19:37 +03:00
Leonard Lyubich
09750484f9 [#176] localstore: Draft storage engine structure and ops
Implement the primary structure and operation of the local object
storage engine.

Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
2020-12-11 17:19:37 +03:00