Use `sync.Once` to prevent locks of stopping GC. It will also allow to
safely call `Shard.Close` multiple times.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Some of the pools are initialized during config initialization,
so it isn't possible currently to release them in one place.
Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>
Change Shard's garbage remover to interrupt iterating over the metabase
graveyard when the buffer is full to the max size (`WithRemoverBatchSize`
Shard's option).
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Add new epoch event handler to GC that finds all expired tombstones and
marks them and underlying objects to be removed. Shard uses callbacks
provided by the storage engine to mark underlying objects.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Add new epoch event handler to GC that finds all expired non-tombstone
objects and marks them to be removed.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Group handlers of the particular event to a WaitGroup and wait for it before
the next event handling. This will ensure that all handlers complete and
prevent potential conflicts between past and present jobs.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Shard's GC component consists of:
* asynchronous remover that periodically wake up and removes all garbage
objects from the shard, and goes to sleep for particular time interval;
* external event listener that distributes jobs between workers;
* group of workers that can handle a single job related to particular
external event.
Remover and event listener represents go-routines which are started by
`init` method (calls from `Shard.Init`). In initial version all event
handlers are interrupted: this means that next event of the same type will
interrupt previous handling and start the new one.
GC is fully encapsulated in Shard. All GC configurations are reflected in
Shard's configuration.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>