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257d880098 [#1225] engine: Log the error when check object existence
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Signed-off-by: Anton Nikiforov <an.nikiforov@yadro.com>
2024-07-03 17:18:38 +03:00
2 changed files with 6 additions and 0 deletions

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@ -205,6 +205,7 @@ const (
EngineCouldNotReloadAShard = "could not reload a shard"
EngineAddedNewShard = "added new shard"
EngineCouldNotPutObjectToShard = "could not put object to shard"
EngineCouldNotCheckObjectExistence = "could not check object existence when put object to shard"
EngineErrorDuringSearchingForObjectChildren = "error during searching for object children"
EngineCouldNotInhumeObjectInShard = "could not inhume object in shard"
EngineStartingRemovalOfLocallyredundantCopies = "starting removal of locally-redundant copies"

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@ -149,6 +149,11 @@ func (e *StorageEngine) putToShard(ctx context.Context, sh hashedShard, pool uti
// object is already found but
// expired => do nothing with it
res.status = putToShardExists
} else {
e.log.Warn(logs.EngineCouldNotCheckObjectExistence,
zap.Stringer("shard_id", sh.ID()),
zap.String("error", err.Error()),
zap.String("trace_id", tracingPkg.GetTraceID(ctx)))
}
return // this is not ErrAlreadyRemoved error so we can go to the next shard