Share parameters parsing code between 'contract invokefunction' and
'vm run' commands. It allows VM CLI to parse more complicated parameter
types including arrays and file-backed bytestrings.
Turns out C# VM doesn't have it since preview2, so our limiting of
MaxArraySize in incompatible with it. Removing this limit shouldn't be a
problem with the reference counter we have, both APPEND and SETITEM add things
to reference counter and we can't exceed MaxStackSize. PACK on the other hand
can't get more than MaxStackSize-1 of input elements.
Unify NEWSTRUCT with NEWARRAY* and use better integer checks at the same time.
Multisig limit is still 1024.
Follow neo-project/neo#2531. Even though it's not strictly required (our node
handles problematic script just fine) we better be compliant wrt
deserialization behavior. MaxDeserialized is introduced to avoid moving
MaxStackSize which is a VM parameter.
We have a lot of native contract types that are converted to stack items
before serialization, then deserialized as stack items and converted back to
regular structures. stackitem.Convertible allows to remove a lot of repetitive
io.Serializable code.
This also introduces to/from converter in testserdes which unfortunately
required to change util tests to avoid circular references.
Resulting item can't have more than MaxStackSize elements. Technically this
limits to MaxStackSize cloned elements but it's considered to be enough to
mitigate the issue (the next size check is going to happen during push to the
stack). See neo-project/neo#2534, thanks @vang1ong7ang.
Most often we only need to read them and it doesn't require copying. Make an
explicit copy (and copy only things we need!) where needed.
After the recent neo-vm tests update our vm package testing time jumped to
~12s, with this change it's now more like ~8s.
Inspired by neo-project/neo-vm#352. We can't directly compare slices, so we're
better optimize things we already have. At the same time this code would
behave a bit different if A is to call B and then B is call A and then some
pointer from the first A invocation is to be compared with a pointer from the
second A invocation. Not sure it really matters.