Some tests are failing on Windows due to slow runners with errors like the following:
```
2022-02-09T17:11:20.3127016Z --- FAIL: TestGetData/transaction (1.82s)
2022-02-09T17:11:20.3127385Z server_test.go:500:
2022-02-09T17:11:20.3127878Z Error Trace: server_test.go:500
2022-02-09T17:11:20.3128533Z server_test.go:520
2022-02-09T17:11:20.3128978Z Error: Condition never satisfied
2022-02-09T17:11:20.3129479Z Test: TestGetData/transaction
```
Consensus can require conflicting transactions and it can require more
transactions than mempool can fit, all of this should work. Transactions will
be checked anyway using its secondary mempool. See the scenario from #668.
Notice that it makes the node accept Extensible payloads with any category
which is the same way C# node works. We're trusting Extensible senders,
improper payloads are harmless until they DoS the network, but we have some
protections against that too (and spamming with proper category doesn't differ
a lot).
Use circular buffer which is a bit more appropriate. The problem is that
priority queue accepts and stores equal items which wastes memory even in
normal usage scenario, but it's especially dangerous if the node is stuck for
some reason. In this case it'll accept from peers and put into queue the same
blocks again and again leaking memory up to OOM condition.
Notice that queue length calculation might be wrong in case circular buffer
wraps, but it's not very likely to happen (usually blocks not coming from the
queue are added by consensus and it's not very fast in doing so).
In this commit:
1. Request unknown MPT nodes from peers. Note, that StateSync module itself
shouldn't be responsible for nodes requests, that's a server duty.
2. Do not request the same node twice, check if it is in storage
already. If so, then the only thing remaining is to update refcounter.
It requires only two methods from Blockchainer: AddBlock and
BlockHeight. New interface will allow to easily reuse the block queue
for state exchange purposes.
Refactor code and be fine with sending to just 2/3 of proper peers. Previously
it was an edge case, but it can be a normal thing to do also as broadcasting
to everyone is obviously too expensive and excessive (hi, #608).
Baseline (four node, 10 workers):
RPS 8180.760 8137.822 7858.358 7820.011 8051.076 ≈ 8010 ± 2.04%
TPS 7819.831 7521.172 7519.023 7242.965 7426.000 ≈ 7506 ± 2.78%
CPU % 41.983 38.775 40.606 39.375 35.537 ≈ 39.3 ± 6.15%
Mem MB 2947.189 2743.658 2896.688 2813.276 2863.108 ≈ 2853 ± 2.74%
Patched:
RPS 9714.567 9676.102 9358.609 9371.408 9301.372 ≈ 9484 ± 2.05% ↑ 18.40%
TPS 8809.796 8796.854 8534.754 8661.158 8426.162 ≈ 8646 ± 1.92% ↑ 15.19%
CPU % 44.980 45.018 33.640 29.645 43.830 ≈ 39.4 ± 18.41% ↑ 0.25%
Mem MB 2989.078 2976.577 2306.185 2351.929 2910.479 ≈ 2707 ± 12.80% ↓ 5.12%
There is a nuance with this patch however. While typically it works the way
outlined above, sometimes it works like this:
RPS ≈ 6734.368
TPS ≈ 6299.332
CPU ≈ 25.552%
Mem ≈ 2706.046MB
And that's because the log looks like this:
DeltaTime, TransactionsCount, TPS
5014, 44212, 8817.710
5163, 49690, 9624.249
5166, 49523, 9586.334
5189, 49693, 9576.604
5198, 49339, 9491.920
5147, 49559, 9628.716
5192, 49680, 9568.567
5163, 49750, 9635.871
5183, 49189, 9490.450
5159, 49653, 9624.540
5167, 47945, 9279.079
5179, 2051, 396.022
5015, 4, 0.798
5004, 0, 0.000
5003, 0, 0.000
5003, 0, 0.000
5003, 0, 0.000
5003, 0, 0.000
5004, 0, 0.000
5003, 2925, 584.649
5040, 49099, 9741.865
5161, 49718, 9633.404
5170, 49228, 9521.857
5179, 49773, 9610.543
5167, 47253, 9145.152
5202, 49788, 9570.934
5177, 47704, 9214.603
5209, 46610, 8947.975
5249, 49156, 9364.831
5163, 18284, 3541.352
5072, 174, 34.306
On a network with 4 CNs and 1 RPC node there is 1/256 probability that a block
won't be broadcasted to RPC node, so it won't see it until ping timeout kicks
in. While it doesn't see a block it can't accept new incoming transactions so
the bench gets stuck basically. To me that's an acceptable trade-off because
normal networks are much larger than that and the effect of this patch is way
more important there, but still that's what we have and we need to take into
account.
send() can return errStateMismatch, errGone and errBusy. errGone means the
peer is dead and it won't ever be active again, it doesn't make sense retrying
sends to it. errStateMismatch is technically "not yet ready", but we can't
wait for it either, no one knows how much will it take to complete
handshake. So only errBusy means we can retry.
So keep track of dead peers and adjust tries counting appropriately.
It doesn't change much, we can't magically get more valid peers and if some
die while we're iterating we'd detect that by an error returned from send().
When transaction spreads through the network many nodes are likely to get it
in roughly the same time. They will rebroadcast it also in roughly the same
time. As we have a number of peers it's quite likely that we'd get an Inv with
the same transaction from multiple peers simultaneously. We will ask them for
this transaction (independently!) and again we're likely to get it in roughly
the same time. So we can easily end up with multiple threads processing the
same transaction. Only one will succeed, but we can actually easily avoid
doing it in the first place saving some CPU cycles for other things.
Notice that we can't do it _before_ receiving a transaction because nothing
guarantees that the peer will respond to our transaction request, so
communication overhead is unavoidable at the moment, but saving on processing
already gives quite interesting results.
Baseline, four nodes with 10 workers:
RPS 7176.784 7014.511 6139.663 7191.280 7080.852 ≈ 6921 ± 5.72%
TPS 6945.409 6562.756 5927.050 6681.187 6821.794 ≈ 6588 ± 5.38%
CPU % 44.400 43.842 40.418 49.211 49.370 ≈ 45.4 ± 7.53%
Mem MB 2693.414 2640.602 2472.007 2731.482 2707.879 ≈ 2649 ± 3.53%
Patched:
RPS ≈ 7791.675 7996.559 7834.504 7746.705 7891.614 ≈ 7852 ± 1.10% ↑ 13.45%
TPS ≈ 7241.497 7711.765 7520.211 7425.890 7334.443 ≈ 7447 ± 2.17% ↑ 13.04%
CPU % 29.853 39.936 39.945 36.371 39.999 ≈ 37.2 ± 10.57% ↓ 18.06%
Mem MB 2749.635 2791.609 2828.610 2910.431 2863.344 ≈ 2829 ± 1.97% ↑ 6.80%
Most of the time on healthy network we see new transactions appearing that are
not present in the mempool. Once they get into mempool we don't ask for them
again when some other peer sends an Inv with them. Then these transactions are
usually added into block, removed from mempool and no one actually sends them
again to us. Some stale nodes can do that, but it's not very likely to
happen.
At the receiving end at the same time it's quite expensive to do full chain
HasTransaction() query, so if we can avoid doing that it's always good. Here
it technically allows resending old transaction that will be re-requested and
an attempt to add it to mempool will be made. But it'll inevitably fail
because the same HasTransaction() check is done there too. One can try to
maliciously flood the node with stale transactions but it doesn't differ from
flooding it with any other invalid transactions, so there is no new attack
vector added.
Baseline, 4 nodes with 10 workers:
RPS 6902.296 6465.662 6856.044 6785.515 6157.024 ≈ 6633 ± 4.26%
TPS 6468.431 6218.867 6610.565 6288.596 5790.556 ≈ 6275 ± 4.44%
CPU % 50.231 42.925 49.481 48.396 42.662 ≈ 46.7 ± 7.01%
Mem MB 2856.841 2684.103 2756.195 2733.485 2422.787 ≈ 2691 ± 5.40%
Patched:
RPS 7176.784 7014.511 6139.663 7191.280 7080.852 ≈ 6921 ± 5.72% ↑ 4.34%
TPS 6945.409 6562.756 5927.050 6681.187 6821.794 ≈ 6588 ± 5.38% ↑ 4.99%
CPU % 44.400 43.842 40.418 49.211 49.370 ≈ 45.4 ± 7.53% ↓ 2.78%
Mem MB 2693.414 2640.602 2472.007 2731.482 2707.879 ≈ 2649 ± 3.53% ↓ 1.56%