6b4dd5703e made it to be a uint16 which was
somewhat important for RPC, but now it's irrelevant and the fact that it was a
string in some cases may lead to errors like these:
failed to unmarshal config YAML: yaml: unmarshal errors:
line 48: cannot unmarshal !!str `20011` into uint16
line 52: cannot unmarshal !!str `40001` into uint16
So for maximum backwards compatibility we better have string here and
eventually it'll be deleted anyway.
It directly affects node security and the default here MUST BE the safe choice
which is to do the verification. Otherwise it's just dangerous, absent any
VerifyBlocks configuration we'll get an insecure node. This option is not
supposed to be frequently used and it doesn't affect the ability to process
blocks, so breaking compatibility (in a safe manner) should be OK here.
And include some node-specific configurations there with backwards
compatibility. Note that in the future we'll remove Ledger's
fields from the ProtocolConfiguration and it'll be possible to access them in
Blockchain directly (not via .Ledger).
The other option tried was using two configuration types separately, but that
incurs more changes to the codebase, single structure that behaves almost like
the old one is better for backwards compatibility.
Fixes#2676.
It doesn't store id->hash mappings for native contracts. We need blockchain's
GetContractScriptHash to serve both anyway, so it was changed a bit. The only
other direct user of native.GetContractScriptHash is the VM CLI, but I doubt
anyone will use it for native contracts (they have ~zero VM code anyway).
There are no changes visible from the user side (at least for those
users who doesn't put Prometheus's or pprof's port in quotes), just
internal refactoring. From now and on, BasicService configuration is
used by RPC server config, TLS for RPC server, pprof and Prometheus.
I do see some reduced testing time for cli components with this setting even
though it doesn't affect the overall time for me. Maybe it'll be beneficial in
some cases. Refs. #2379.
It's more generic and convenient than MillisecondsPerBlock. This setting is
made in backwards-compatible fashion, but it'll override SecondsPerBlock if
both are used. Configurations are specifically not changed here, it's
important to check compatibility.
Fixes#2675.