The `DuplicateTree` flag is necessary to ensure that failures cannot be
swallowed. The old checker implementation ignores errors from LoadTree
if the corresponding tree was already checked.
Backups traverse the file tree in depth-first order and saves trees on
the way back up. This results in tree packs filled in a way comparable
to the reverse Polish notation. In order to check tree blobs in that
order, the treeFilter would have to delay the forwarding of tree nodes
until all children of it are processed which would complicate the
implementation.
Therefore do the next similar thing and traverse the tree in depth-first
order, but process trees already on the way down. The tree blob ids are
added in reverse order to the backlog, which is once again reverted when
removing the ids from the back of the backlog.
The blobRefs map and the processedTrees IDSet are merged to reduce the
memory usage. The blobRefs map now uses separate flags to track blob
usage as data or tree blob. This prevents skipping of trees whose
content is identical to an already processed data blob. A third flag
tracks whether a blob exists or not, which removes the need for the
blobs IDSet.
Even though the checkTreeWorker skips already processed chunks,
filterTrees did queue the same tree blob on every occurence. This
becomes a serious performance bottleneck for larger number of snapshots
that cover mostly the same directories. Therefore decode a tree blob
exactly once.
The backup command used to return a zero exit code as long as a snapshot
could be created successfully, even if some of the source files could not
be read (in which case the snapshot would contain the rest of the files).
This made it hard for automation/scripts to detect failures/incomplete
backups by looking at the exit code. Restic now returns the following exit
codes for the backup command:
- 0 when the command was successful
- 1 when there was a fatal error (no snapshot created)
- 3 when some source data could not be read (incomplete snapshot created)
Changes proposed in #2763:
- Adding `RESTIC_CACHE_DIR` environment variables (introduced in #2425 for Unix and #2607 for Mac, Win).
- Adding used system-wide environment variables with links to the corresponding section.
The benchmark was actually testing the speed of index lookups.
name old time/op new time/op delta
SaveAndEncrypt-8 101ns ± 2% 31505824ns ± 1% +31311591.31% (p=0.000 n=10+10)
name old speed new speed delta
SaveAndEncrypt-8 41.7TB/s ± 2% 0.0TB/s ± 1% -100.00% (p=0.000 n=10+10)
name old alloc/op new alloc/op delta
SaveAndEncrypt-8 1.00B ± 0% 20989508.40B ± 0% +2098950740.00% (p=0.000 n=10+10)
name old allocs/op new allocs/op delta
SaveAndEncrypt-8 0.00 123.00 ± 0% +Inf% (p=0.000 n=10+9)
(The actual speed is ca. 131MiB/s.)
That site might not have supported https:// when those links were
originally added. It does now.
Also dropping the _spec.html_ ending of the url, there being a `<link
rel="canonical" ...>` tag suggesting that that no longer being the
preferred address.
cmd/restic/globals.go already provides Printf, Println and Warnf wrapper
which get their output streams from the globalOptions object. This
allows for stream replacements when testing.
A side remark to the definition of Index.blob:
Another possibility would have been to use:
blob map[restic.BlobHandle]*indexEntry
This would have led to the following sizes:
key: 32 + 1 = 33 bytes
value: 8 bytes
indexEntry: 8 + 4 + 4 = 16 bytes
each packID: 32 bytes
To save N index entries, we would therefore have needed:
N * OF * (33 + 8) bytes + N * 16 + N * 32 bytes / BP = N * 82 bytes
More precicely, using a pointer instead of a direct entry is the better memory choice if:
OF * 8 bytes + entrysize < OF * entrysize <=> entrysize > 8 bytes * OF/(OF-1)
Under the assumption of OF=1.5, this means using pointers would have been the better choice
if sizeof(indexEntry) > 24 bytes.