If the node is to start with seeds unavailable it will try connecting to each
of them three times, blacklist them and then sit forever waiting for
something. It's not a good behavior, it should always try connecting to seeds
if nothing else works.
GetBlockByIndex handler starts sending blocks right from the start index and
if that index is s.chain.BlockHeight() then we're requesting and receiving a
block we already have.
Turns out, C# node no longer broadcasts an Inv when it's creating a block,
instead it sends a ping and if we're not paying attention to the height
specified there we're technically missing a new block. Of course we'll get it
later after ping timer expiration and regular ping/pong sequence, but that's
delaying it for no good reason.
Closes#1192
1. We now have CMDGetBlockByIndex, so there's no need to request headers
first when we can just ask for blocks.
2. We don't ask for headers (i.e. we don't send CMDGetHeaders),
consequently, we shouldn't react on CMDHeaders.
3. But we still keep on reacting on CMDGetHeaders command as
there could be a node which needs headers.
It returned an error in case if block wasn't found (it might be when our
chain is lower). Fixed. It also should return all requested blocks, not
the first one.
We can't lock them (or there will be a deadlock), but we need to fix this:
fatal error: concurrent map iteration and map write
goroutine 1 [running]:
runtime.throw(0xdec086, 0x26)
/usr/lib64/go/1.12/src/runtime/panic.go:617 +0x72 fp=0xc02fec2bf8 sp=0xc02fec2bc8 pc=0x42d932
runtime.mapiternext(0xc02fec2d40)
/usr/lib64/go/1.12/src/runtime/map.go:860 +0x597 fp=0xc02fec2c80 sp=0xc02fec2bf8 pc=0x40efe7
github.com/nspcc-dev/neo-go/pkg/network.(*Server).Shutdown(0xc0000fc160)
/home/rik/dev/neo-go2/pkg/network/server.go:194 +0x238 fp=0xc02fec2db0 sp=0xc02fec2c80 pc=0xa89da8
github.com/nspcc-dev/neo-go/cli/server.startServer(0xc0000fcc60, 0x0, 0x0)
/home/rik/dev/neo-go2/cli/server/server.go:399 +0x7a9 fp=0xc02fec3820 sp=0xc02fec2db0 pc=0xae2079
...
We make it explicit in the appropriate Block/Transaction structures, not via a
singleton as C# node does. I think this approach has a bit more potential and
allows better packages reuse for different purposes.
Get new blocks directly from the Blockchain. It may lead to some duplications
(as we'll also receive our own blocks), but at the same time it's more
correct, because technically we can also get blocks via other means besides
network server like RPC (submitblock call). And it simplifies network server
at the same time.
Close transport and disconnect peers right in the Shutdown(), so that no new
connections would be accepted and so that all the peers would be disconnected
correctly (avoiding the same deadlock as in e2116e4c3f).
Implement mempool and consensus block creation policies, almost the same as
SimplePolicy plugin for C# node provides with two caveats:
* HighPriorityTxType is not configured and hardcoded to ClaimType
* BlockedAccounts are not supported
Other than that it allows us to run successfuly as testnet CN, previously our
proposals were rejected because we were proposing blocks with oversized
transactions (that are rejected by PoolTx() now).
Mainnet and testnet configuration files are updated accordingly, but privnet
is left as is with no limits.
Configuration is currently attached to the Blockchain and so is the code that
does policying, it may be moved somewhere in the future, but it works for
now.
We can only add one block of the given height and we have two competing
goroutines to do that --- consensus and block queue. Whomever adds the block
first shouldn't trigger an error in another one.
Fix block relaying for blocks added via the block queue also, previously one
consensus-generated blocks were broadcasted.
Eliminate races between tx checks and adding them to the mempool, ensure the
chain doesn't change while we're working with the new tx. Ensure only one
block addition attempt could be in progress.
It can lead to some goroutine explosion, but supposedly it's better than
stalling other processing and eventually all of these goroutines should finish
their sends. Note that this doesn't change the behavior for RPC-relayed
transactions that are still waiting for the broadcast to finish ensuring
proper transaction distribution before returning the result to the client.
This one is designed to give more priority to direct nodes communication, that
is that their messaging would have more priority than generic broadcasts. It
should improve consensus process under TX pressure and allow to handle
pings in time (preventing disconnects).
They have the opposite order, height first and nonce second. It was done wrong
in 4e6ed902 and never fixed since. Fixes sending wrong peer state leading to
useless getheaders messages (and disconnects when the other side is lagging
behind).
We can have more than one connection attempt in progress and not yet completed
the handshake, so if there is a Version already received we should look it.
Our node was too pingy because of wrong timer setups (that divided timeout
Duration by time.Second), it also was wrong in its time calculations (using
UTC time to calculate intervals). At the same time missing block is a
server-wide problem, so it's better solved with server-wide protocol loop.
1) Make timeout a timeout, don't do magic ping counts.
2) Drop additional timer from the main peer's protocol loop, create it
dynamically and make it disconnect the peer.
3) Don't expose the ping counter to the outside, handle more logic inside the
Peer.
Relates to #430.
We don't and we won't have synchronized clocks in the network so the only
timestamp that we can compare our local time with is the one made
ourselves. What this ping mechanism is used for is to recover from missing the
block broadcast, thus it's appropriate for it to trigger after X seconds of
the local time since the last block received.
Relates to #430.
Two queues for high-priority and ordinary messages. Fixes#590. These queues
are deliberately made small to avoid buffer bloat problem, there is gonna be
another queueing layer above them to compensate for that. The queues are
designed to be synchronous in enqueueing, async capabilities are to be added
layer above later.
add pingInterval same as used in ref C# implementation with the same logic
add pingTimeout which is used to check whether pong received. If not -- drop the peer.
add pingLimit which is hardcoded to 4 in TCPPeer. It's limit for unsuccessful ping/pong calls (where pong wasn't received in pingTimeout interval)
It wasn't actually requesting transactions but rather sending an inventory
message telling everyone that we have them which is completely wrong and
easily leads to ChangeView that could be avoided.
Only request headers from the other peer if his height is bigger than
ours. Otherwise we routinely ask 0-height newcomers for some random headers
that they know nothing about.
This one is essential for the consensus nodes as otherwise they won't give out
the blocks they generate making their generation almost useless. It also makes
our networking part more complete.
We have a race between reader and writer goroutines for the same connection
that leads to handshake failures when reader is faster to read the incoming
version (and try to reply to it) than writer is to write our own Version:
WARN[0000] peer disconnected addr="172.200.0.4:20334" peerCount=5 reason="invalid handshake: tried to send VersionAck, but didn't send Version yet
Fix it by moving Version sending before the reader loop starts.
Our node didn't respect the MaxPeers setting, fix it with a drop of random
connection when this limit is reached (to give a chance for newcomers to
communicate), but also introduce AttemptConnPeers setting to tune the number
of attempted connections.
This also raises the default MaxPeers for testnet/mainnet to 100, because
neo-go nodes love making friends.
It's bogus and no other node implementation has anything like that. It fires
up for no good reason in the case when some other node connects to us and it
obviously doesn't use its listening port for it.
In the very specific case when the list of headers received is exactly one
block ahead of the chain of full blocks requestBlocks() failed to generate
request to get the next full block.
This one will replace blockCache in Blockchain itself as it can and should be
external from it. The idea is that we only feed successive blocks into the
Blockchain and it only stores valid proper Blockchain and nothing else.
...and don't try to connect to the nodes we're already connected to.
Before this change we had a problem of discoverer throwing away good valid
addresses just because they are already known which lead to pool draining over
time (as address reuse was basically forbidden and getaddr may not get enough
new nodes).
Queuing one message is not reliable enough, the peer that gets it can fail to
actually make a request, so make this queue a bit deeper to have a higher
chance of success.
This makes writer side handle errors properly and fixes communication between
reader and writer goroutine to always correctly unregister the peer. This is
especially important for the case where error occurs before handshake
completes as in this case we don't even have goroutine in startProtocol()
running.
* Added new config attributes: 'SecondsPerBlock','LowPriorityThreshold'
* Added new files:
* Added new method: CompareTo
* Fixed empty Slice case
* Added new methods: LessThan, GreaterThan, Equal, CompareTo
* Added new method: InputIntersection
* Added MaxTransactionSize, GroupOutputByAssetID
* Added ned method: ScriptHash
* Added new method: IsDoubleSpend
* Refactor blockchainer, Added Feer interface, Verify and GetMemPool method
* 1) Added MemPool
2) Added new methods to satisfy the blockchainer interface: IsLowPriority, Verify, GetMemPool
* Added new methods: RelayTxn, RelayDirectly
* Fixed tests
* Implemented RPC server method sendrawtransaction
* Refactor getrawtransaction, sendrawtransaction in separate methods
* Moved 'secondsPerBlock' to config file
* Implemented Kim suggestions:
1) Fixed data race issues
2) refactor Verify method
3) Get rid of unused InputIntersection method due to refactoring Verify method
4) Fixed bug in https://github.com/CityOfZion/neo-go/pull/174#discussion_r264108135
5) minor simplications of the code
* Fixed minor issues related to
1) space
2) getter methods do not need pointer on the receiver
3) error message
4) refactoring CompareTo method in uint256.go
* Fixed small issues
* Use sync.RWMutex instead of sync.Mutex
* Refined (R)Lock/(R)Unlock
* return error instead of bool in Verify methods
* Made Encode/Decode message public.
* Added Redis storage driver and made some optimizations for the initialising the blockchain
* removed log lines in tcp_peer
* Added missing comments on exported methods.
* bumped version
* Adds basic RPC supporting files
* Adds interrupt handling and error chan
* Add getblock RPC method
* Update request structure
* Update names of nodes
* Allow bad addresses to be registered in discovery externally
* Small tidy up
* Few tweaks
* Check if error is close error in tcp transport
* Fix tests
* Fix priv port
* Small tweak to param name
* Comment fix
* Remove version from server
* Moves submitblock to TODO block
* Remove old field
* Bumps version and fix hex issues
* Created test_data folder with block json files for testing + create separate file for block base.
* Fixed bug in WriteVarUint + Trim logic + unit tests
* Refactored store and add more tests for it.
* restore headerList from chain file
* Fix tx decode bug + lots of housekeeping.
* Implemented Node restore state from chain file.
* Created standalone package for storage. Added couple more methods to Batch and Store interfaces.
* Block persisting + tests
* bumped version -> 0.31.0
* Adds struct for config settings
* Bumps version
* Move settings around
* Only push version tag up not whole branch as well
* Move config into own path and add test and main nets
* Update config for timeouts
* Convert to yaml
* block partial persist
* replaced refactored files with old one.
* removed gokit/log from deps
* Tweaks to not overburden remote nodes with getheaders/getblocks
* Changed Transporter interface to not take the server as argument due to a cause of race warning from the compiler
* started server test suite
* more test + return errors from message handlers
* removed --race from build
* Little improvements.
* Initial draft of the neo-go wallet
* Cleanup + more test for util package
* integrated wallet into neo-cli partially
* base wallet implementation + smartcontract code.
* refactored tcp transport
* return errors on outgoing messages
* TCP transport should report its error after reading from connection
* handle error returned from peer transport
* bump version
* cleaned up error
* Set the listener of the server when opened.
* refactor server RPC.
* deleted proxy functions + moved TCPPeer to tcp file
* implemented the start of JSON-RPC
* changed string port args to int
* added peerCount.
* Start a server with startOpts
* Updated README