This allows to naturally scale transaction processing if we have some peer
that is sending a lot of them while others are mostly silent. It also can help
somewhat in the event we have 50 peers that all send transactions. 4+1
scenario benefits a lot from it, while 7+2 slows down a little. Delayed
scenarios don't care.
Surprisingly, this also makes disconnects (#2744) much more rare, 4-node
scenario almost never sees it now. Most probably this is the case where peers
affect each other a lot, single-threaded transaction receiver can be slow
enough to trigger some timeout in getdata handler of its peer (because it
tries to push a number of replies).
It makes sense in general (further narrowing down the time window when
transactions are processed by consensus thread) and it improves block times a
little too, especially in the 7+2 scenario.
Related to #2744.
Until the consensus process starts for a new block and until it really needs
some transactions we can spare some cycles by not delivering transactions to
it. In tests this doesn't affect TPS, but makes block delays a bit more
stable. Related to #2744, I think it also may cause timeouts during
transaction processing (waiting on the consensus process channel while it does
something dBFT-related).
When the network is big enough, MinPeers may be suboptimal for good network
connectivity, but if we know the network size we can do some estimation on the
number of sufficient peers.
1. UsageText shows the command usage rule. Fixed/added where needed.
2. Description shows the command description, huh. It is shown right after
UsageText, so there's no need to repeat the command usage rule. If
Description contains Example, then it should be printed on a new line.
Usage message is shown on common --help command, thus it should be meaningful
and short. If user needs more detailed command description, then he can use
command-specific help.
As a result, current VM help looks pretty simple:
```
NEO-GO-VM > help
NAME:
VM CLI - Official VM CLI for Neo-Go
USAGE:
[global options] command [command options] [arguments...]
VERSION:
0.99.5-pre-15-g5463ec41
COMMANDS:
exit Exit the VM prompt
ip Show current instruction
break Place a breakpoint
jump Jump to the specified instruction (absolute IP value)
estack Show evaluation stack contents
istack Show invocation stack contents
sslot Show static slot contents
lslot Show local slot contents
aslot Show arguments slot contents
loadnef Load a NEF-consistent script into the VM optionally attaching to it provided signers with scopes
loadbase64 Load a base64-encoded script string into the VM optionally attaching to it provided signers with scopes
loadhex Load a hex-encoded script string into the VM optionally attaching to it provided signers with scopes
loadgo Compile and load a Go file with the manifest into the VM optionally attaching to it provided signers with scopes
loadtx Load transaction into the VM from chain or from parameter context file
loaddeployed Load deployed contract into the VM from chain optionally attaching to it provided signers with scopes
reset Unload compiled script from the VM and reset context to proper (possibly, historic) state
parse Parse provided argument and convert it into other possible formats
run Execute the current loaded script
cont Continue execution of the current loaded script
step Step (n) instruction in the program
stepinto Stepinto instruction to take in the debugger
stepout Stepout instruction to take in the debugger
stepover Stepover instruction to take in the debugger
ops Dump opcodes of the current loaded program
events Dump events emitted by the current loaded program
env Dump state of the chain that is used for VM CLI invocations (use -v for verbose node configuration)
storage Dump storage of the contract with the specified hash, address or ID as is at the current stage of script invocation
changes Dump storage changes as is at the current stage of loaded script invocation
help, h Shows a list of commands or help for one command
GLOBAL OPTIONS:
--help, -h show help
--version, -v print the version
```
Share parameters parsing code between 'contract invokefunction' and
'vm run' commands. It allows VM CLI to parse more complicated parameter
types including arrays and file-backed bytestrings.
They can fail right in the getPeers or they can fail later when packet send
is attempted. Of course they can complete handshake in-between these events,
but most likely they won't and we'll waste more resources on this attempt. So
rule out bad peers immediately.
Drop EnqueueP2PPacket, replace EnqueueHPPacket with EnqueueHPMessage. We use
Enqueue* when we have a specific per-peer message, it makes zero sense
duplicating serialization code for it (unlike Broadcast*).
Follow the general rules of broadcasts, even though it's somewhat different
from Inv, we just want to get some reply from our neighbors to see if we're
behind. We don't strictly need all neighbors for it.
We have a number of queues for different purposes:
* regular broadcast queue
* direct p2p queue
* high-priority queue
And two basic egress scenarios:
* direct p2p messages (replies to requests in Server's handle* methods)
* broadcasted messages
Low priority broadcasted messages:
* transaction inventories
* block inventories
* notary inventories
* non-consensus extensibles
High-priority broadcasted messages:
* consensus extensibles
* getdata transaction requests from consensus process
* getaddr requests
P2P messages are a bit more complicated, most of the time they use p2p queue,
but extensible message requests/replies use HP queue.
Server's handle* code is run from Peer's handleIncoming, every peer has this
thread that handles incoming messages. When working with the peer it's
important to reply to requests and blocking this thread until we send (queue)
a reply is fine, if the peer is slow we just won't get anything new from
it. The queue used is irrelevant wrt this issue.
Broadcasted messages are radically different, we want them to be delivered to
many peers, but we don't care about specific ones. If it's delivered to 2/3 of
the peers we're fine, if it's delivered to more of them --- it's not an
issue. But doing this fairly is not an easy thing, current code tries performing
unblocked sends and if this doesn't yield enough results it then blocks (but
has a timeout, we can't wait indefinitely). But it does so in sequential
manner, once the peer is chosen the code will wait for it (and only it) until
timeout happens.
What can be done instead is an attempt to push the message to all of the peers
simultaneously (or close to that). If they all deliver --- OK, if some block
and wait then we can wait until _any_ of them pushes the message through (or
global timeout happens, we still can't wait forever). If we have enough
deliveries then we can cancel pending ones and it's again not an error if
these canceled threads still do their job.
This makes the system more dynamic and adds some substantial processing
overhead, but it's a networking code, any of this overhead is much lower than
the actual packet delivery time. It also allows to spread the load more
fairly, if there is any spare queue it'll get the packet and release the
broadcaster. On the next broadcast iteration another peer is more likely to be
chosen just because it didn't get a message previously (and had some time to
deliver already queued messages).
It works perfectly in tests, with optimal networking conditions we have much
better block times and TPS increases by 5-25%% depending on the scenario.
I'd go as far as to say that it fixes the original problem of #2678, because
in this particular scenario we have empty queues in ~100% of the cases and
this new logic will likely lead to 100% fan out in this case (cancelation just
won't happen fast enough). But when the load grows and there is some waiting
in the queue it will optimize out the slowest links.
Value of PublicKey parameter always stores public key bytes, not the
deserialized representation. All other code (CLI parameters parsing with
its NewParameterFromString, Parameter unmarshaller, etc.) is based on
the idea that value of PublicKey is []byte.
Peers can be slow, very slow, slow enough to affect node's regular
operation. We can't wait for them indefinitely, there has to be a timeout for
send operations.
This patch uses TimePerBlock as a reference for its timeout. It's relatively
big and it doesn't affect tests much, 4+1 scenarios tend to perform a little
worse with while 7+2 scenarios work a little better. The difference is in some
percents, but all of these tests easily have 10-15% variations from run to
run.
It's an important step in making our gossip better because we can't have any
behavior where neighbors directly block the node forever, refs. #2678 and